Instead, he is well armed and combat-ready, and faces swarms of armed, infected humans known as Ganados. Leon is no longer the rookie cop of his previous game, and he no longer faces danger in the form of one or two shambling zombies at a time. Its angry residents - and a series of ultra-powerful men and monsters - stand between Leon and his rescuee. As Leon searches for Ashley, he encounters a remote rural village overrun by the parasite. A group of cultists has kidnapped her in a plot to infect her with a parasite and ultimately make her their puppet. Kennedy, now a dashing government agent, is dispatched on a covert solo mission to Spain, where he searches for a target codenamed “Baby Eagle” - real name Ashley Graham, the daughter of U.S. Resident Evil 4’s core elements are present in the remake. The game also strongly signals that Resident Evil may be in need of a reinvention once again. The result is a clear demonstration that the developers understand their source material, and want to make it sing by fleshing out every possible detail. Developers have reframed Leon’s adventure through the lens of other recent Resident Evil remakes, bringing new levels of beauty and squishy gore to Resident Evil 4 while also updating its controls and story. Resident Evil 4 was hailed as a masterpiece, injecting new life into a franchise that would only become even more action-focused in ensuing sequels - ultimately prompting yet another reinvention of the series with the back-to-basics horror game Resident Evil 7 Biohazard.Ĭapcom’s remake of Resident Evil 4 reimagines the series’ most beloved and influential entry with lavish detail, modernizing the game from top to bottom. Kennedy as an international action hero on a mission to save the U.S. The result was a combat-forward reboot of the series that reconsidered its survival-horror roots, pitching Resident Evil 2 co-star Leon S. “We wanted to give the gamers something new.” “The whole concept of RE4 was to reinvent the game,” he said. The Resident Evil series was stuck in a cookie-cutter mold, producer Hiroyuki Kobayashi said at the time. Below are a few points on why, formed in a way that can address some confusions.In 2001, four years before the original Resident Evil 4 was released, Capcom knew it had a problem. Its vision is unmotivated, its creations lackluster, and its decision makers view the community not as individuals with thought and preference but as sheep to be milked for every bit of their available savings.Īt the same time, there are reasons I’m skeptical of Ironmace, at the very least on the fence about this controversy. It has absolutely ruined the Korean audience’s sense of what games are and what we should expect of games. Nexon (as well as its other “3N” brothers NC and Netmarble) are a bane to the gaming industry, the spectre which has haunted the Korean gaming scene that ruins everything it touches with its haunting grips and anti-consumer, consumer-predatory business models. While it’s not the only thread on this controversy, I’m lazy and I just thought handling the one thread with most traction would be best.īefore I get on with the post, I should say that I hate what Nexon is with a passion. I’ll mainly be addressing the confusion found in this thread ( ). I’ll explicate on that, as well as clear up some confusions on why Koreans seem to find fault in parts where American/international viewers don’t readily understand. I was late to the initial train a month ago, but then D&D got removed (for the time being) from Steam so I decided may be I can provide some additional context on ‘why the mood between the Korean gaming community and international scene are so different.’ This controversy never lost much steam (pun intended) here, and newer shovelfuls of coal were fed into it every one or so week.
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